The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. Clicking the image does nothing, it just has an unresponsive play button. Whenever I view a Twitter that has a video or gif, it does not play. I got tired of the Twitter videos not playing on Android. The cookie is used to store the user consent for the cookies in the category "Performance". Each time I click on a Twitter video, it says the media could not be played. The Q Cast is a wireless dongle that will. This cookie is set by GDPR Cookie Consent plugin. The projector has an HDMI input where you can connect a Blu-ray player or DVD Player to view Blu-Ray discs or DVDs. The cookie is used to store the user consent for the cookies in the category "Other. This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. If anyone has insight to this issue as well, it would be appreciated.Necessary cookies are absolutely essential for the website to function properly. You could also testing this one yourself by just jumping at the wall to the left of the player at the start of the game. Alternatively, if the volume wasn't muted in the Volume Mixer, then you should try a few more system-level fixes, such as running the sound troubleshooter and updating the sound driver. It took a lot of tinkering with it to get it to loop pretty cleanly and it doesn in the pc build and while testing in unity, but there appears to be a lot of silence added back with the WebGL build that causes the loop not be seamless anymore. If Chrome is already muted, unmute it and set the volume to 100. I've also noticed another issue in where I have a wallsliding audio clip that is very small but plays on a loop as long as you are wallsliding. Has anyone run into anything like this with WebGL builds and can offer some insight? I've tried messing with the bit rate, compression settings, and a little bit of everything else I've found from google. Just start the game and press the default keybinding of 'E' to attack. I have the game uploaded at if you want to hear what I am talking about. The audio file seems fine and it doesn't have this issue in the pc build at all. The biggest issue is the very loud pop/click at the end of the player's attack animation in the web build. Then, download and install the latest version of the media player to fix the issue. BenQ is not responsible for the content of the websites or of similar resources, which are maintained and controlled by third parties, that may be linked. Open your preferred web browser and search for the media player for your version of the laptop’s operating system. When testing in Unity, as well as a with a PC standalone build, I do not get these audio issues. Unfortunately, there’s no magic you can perform to get them to play the videos unless you upgrade or install the latest versions. After a lot of googling and trying different things, I haven't been able to discover a fix for some weird audio issues I am only getting with WebGL builds in Unity.
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